Meet the Artist – Pascal, 3D Artist and Illustrator

  • 5 years ago
  • Animation / Team


An IT student at the university, Pascal got to know about Addmaya from a friend. He later joined the company in 2011 at a time when the company needed talented individuals with unique abilities. A self taught artist, He now sits as the Head of the Animation Department.

First off, you are too casual? Does it come with being an artist?

No, it has nothing to do with being an artist. Dressing casually makes me feel free. It also takes less time and effort. Nevertheless, once in a while I wear a tie and tuck in my shirt.

 When did you start out as a 3D Artist?

I used to draw a lot and play video games while at campus back in 2009 until one day a friend suggested that I check out some computer programs. What I found hooked my interest and there was no turning back. That was when my passion for 3D art was birthed as a hobby and a pass time activity. I started with 3DS MAX and then went on from there to explore other soft wares like Maya and Cinema4D.

3D Art! What is it all about?

3D art is like any other art drawn on paper. The only difference is that 3D is done with a computer. It is about manipulating polygon meshes and molding them into objects and characters. It also takes different forms such as animation, texturing, modeling, rendering and many others.


What is the relationship or difference between 2D and 3D art?

The principles like the layout, perspective and canvas are the same for the two. However, 2D is ‘flat’ because it only has two dimensions – the X and Y (horizontal and vertical) axis’ while 3D has a third dimension which allows for rotation and depth. Examples of 2D work include; Tom and Jerry, Katoto and 3D work is evident in Minions, Inside Out, Despicable me, Shrek, The Incredibles and many others.

What is the most challenging project you’ve worked on?

It was Monitor at 20 advert. It was the first 3D serious project I worked on. It involved modeling and so I had to do a lot of research to troubleshoot some complications. But the result was awesome.

Who or what influences your designs?

I admire great work. I draw inspiration from particular websites like which I check everyday. I also follow, a Germany company. I love flat designs and this company is by far the best at it. Rafael Grassetti and Feng Zhu are two artists that greatly inspire me to become better.

Do you draw in your free time? What exactly do you do away from work?

I Am actually always drawing sketches in my free time. My journal is so full of them. I Am an Arsenal diehard who misses no soccer match. I also watch movies and hang out with friends. Lately, am trying to pick interest in reading.

Which tool do you find indispensable?

I can’t work minus the extrude tool. I use it almost every time I get on my machine. The tool basically creates a solid or surface that extends the shape of a curve.


What has been the highlight of your career?

I have a couple of highlights the first one being hired by Addmaya as a 3D Artist, Animator and Illustrator. The Monitor at 20 advert is the other highpoint because it was the first 3D project I laid hands on.

What would you do if you weren’t a 3D Artist?

I would definitely be a chef. I love food.

Digital art is budding in Uganda. What advice can you give to someone interested in this kind of art?

It is an amazing art form that is growing and has immense possibilities. It is a dynamic field with softwares being upgraded everyday and solutions being discovered. One therefore needs to be alert and on the look out for other people’s work so as to get exposed. It takes effort and desire to be better. The Internet should also be your friend because it has incredible material.